Charging for Downloadable Content is a Scam
by
, 03-04-10 at 08:38 (7350 Views)
It’s already here and people are buying into it: Downloadable content, the way to milk gamers of their hard earned cash.
Imagine someone going into a game store, buying a game that’s all shrink wrapped and their excited to play it. They get home, chainsaw the wrap off (including the annoying extra layer on the tops and sides) and pop in the game to their console. It boots up and they begin playing the game. Suddenly, a few hours in they reach an area and a message comes across the screen “you must purchase the download pack to access this area.” Then they think “what the hell? I just paid $60 for this and now I have to shell out more?”
Long gone are the days where someone just buys a game and expect, oh I don’t know, the entire game to be inside the package? Not only are people paying $60 for their game, that $60 doesn’t buy the entire software to begin with.
Dr. Michael Capps, president of Epic Games (makers of the Gears of War franchise) believes that it’s fair, and that the bottom line is what matters:
“I’ve talked to some developers who are saying ‘If you want to fight the final boss you go online and pay USD 20, but if you bought the retail version you got it for free‘. We don’t make any money when someone rents it, and we don’t make any money when someone buys it used – way more than twice as many people played Gears than bought it…” – Dr. Michael Capps, President of Epic Games
How about this Dr. Capps: What if I don’t buy your damn game at all and you can shove that last boss up your ass? Instead of getting my $60 you get $0, how’s that for a bottom line?
Would you make any money then? Instead of trying to scam people out of their money why not be honest and give them what they paid for. Who cares if it’s bought from a retail store, traded at a game store and rented? I understand the company needs to make money but charging $20 to fight the last boss? No one in their right mind would pay that to fight a last boss if they rented or bought it used. In the end the bottom line is hurt from the company trying to milk every dollar from its fans.
Instead, why not create some actual content other than maps. How about continuing the story with a new character? Get creative with it. If it’s good enough people will pay for it regardless if they rented the game or bought it used. Not everyone has the money to buy it when the game is brand spanking new and shrink wrapped.
But, the bottom line hasn’t corrupted everyone in the gaming industry. Valve, (creators of the Half-Life franchise) argues the opposite of Epic Games.
"You buy the product, you get the content ... We make more money because more people buy it, not because we try and nickel-and-dime the same customers." - Robin Walker designer at Valve
If nickel and diming is the future of gaming I’ll be very disappointed. I don’t mind paying once in a while for good downloadable content, but paying every few months to experience an hour of playtime for $15? I’d rather go watch a movie. At least there I get popcorn with it.
- GameGavel Writer, Smiling_Cobra
![]()