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Trevor Wagner

  1. Sometimes, less is more (but not always)

    Ever since games progressed past the level of Pong, almost every game has some sort of a storyline. At the time of the NES, some stories were only briefly mentioned on the box or in the manual, requiring the player to use their imagination to piece together the story. Around the time of the SNES, stories were told through dialog, scripted scenes, etc. Since then, that's roughly been the way things have worked. Nowadays, cinematic cutscenes are added to the way that players experience the stories ...

    Updated 13-08-10 at 09:55 by SteveSawyer

    Tags: plot, story Add / Edit Tags
    Categories
    Industry , Editorial

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