RoundUp 143 – Frantic Nonsense


May 30th, 2019

TOPICS COVERED IN THE SHOW
Hardware Flashback – (00:00)
Dinosaur Pie – (26:36)
Random Questions – (2:03:31)
David Whittaker: Xenon Title Theme – (2:05:36)
Gaming Jay Interview – (2:08:33)
Top Ten Game Wrist Watches – (2:56:29)
Gaming Trivia – (4:18:34)
Modern Gaming Roundup – (4:20:19)
Bill Wray: Pinball Thats All – (5:06:16)
Live News And Listener Views – (5:10:33)
URLs And EMails – (7:50:35)

See the shownotes page.
Vote in our Top Ten Poll and suggest a future Top Ten topic here.
Watch the unedited Live News Video.

Submit your news items to news@retrogamingroundup.com to have them discussed on the show and join us for a future Live News broadcast.

Join our Facebook Group and follow us on Twitter.
Chat with us on Discord.
Podcatch via the RSS Feeds.
Stream the show 24/7 or listen to RGR Radio.

Donate to the show or support us on Patreon.

==============================================================



The Sega Genesis Mini is looking amazing


May 26th, 2019

In a previous post, the Sega Genesis Mini was announced along with ten of the forty games.  Since that time, twenty other games have been announced, along with a surprising bit of hardware news for the system.

First, it was noted that the US release comes with two three button controllers, while the Japanese release gets the improved six button controllers.  In a bit of good news, while the US is still getting 3 button controllers, Sega has included compatibility with the officially licensed Genesis six button controllers from Retro-Bit, so if you prefer a six button layout or need one for a specific game, they will be out there for use in the North American market.

For the big news, 20 more games have been announced, making 30 of the 40 included titles known.  I’ll be touching on a few of these, with the entire list being posted at the bottom of this article.  First, Sega has gotten Disney to work with them in licensing titles, giving us the fantastic Castle of Illusion and World of Illusion games.  Earthworm Jim has recently been in the news due to the newest game in the series being on the to be released Intellivision Amico console, but the first title in the series will be available on the Genesis Mini.  In addition to previously announced Castlevania Bloodlines, the fantastic Contra Hard Corps will also be brought in via Konami.  Finally, Mega Man:  The Wily Wars will finally make its full North American debut after previously only being available on Segas ill-fated Sega Channel hardware addon, making the 16 bit remastered Mega Man trilogy of original games available to the masses in North America for the first time, along with a bonus mode after the original trilogy is beaten.

The system releases this year on September 19th with an MSRP of $79.99.

Ecco the Dolphin
Castlevania: Bloodlines
Space Harrier 2
Shining Force
Dr. Robotnik’s Mean Bean Machine
Toe Jam & Earl
Comix Zone
Sonic the Hedgehog
Altered Beast
Gunstar Heroes
Sonic the Hedgehog 2
Earthworm Jim
Castle of Illusion Starring Mickey Mouse
World of Illusion Starring Mickey Mouse and Donald Duck
Thunder Force III
Super Fantasy Zone
Shinobi III: Return of the Ninja Master
Streets of Rage 2
Contra Hard Corps
Landstalker
Mega Man: The Wily Wars
Street Fighter II: Special Champion Edition
Sonic Spinball
Phantasy Star IV
Beyond Oasis
Ghouls ‘N Ghosts
Alex Kidd in the Enchanted Castle
Golden Axe
Vectorman
Wonder Boy in Monster World

==============================================================



Modern Gaming Roundup – Super Pixel Racers


May 4th, 2019

Title: Super Pixel Racers
Developer: 21c Ducks
Publisher: H2 Interactive/pQube
Genre: Top down Rally racing
Platform: PS4, Xbox One (Tested on PS4)
Price: £9.99
Did the reviewer finish the game: Nope
Did the reviewer buy the game: No

 

Let me get this out of the way straight away, Super Pixel Racers has disappointed me.

I love games like Power Drive, Neo Drift Out, and in a slightly wider net, Super Off-Road and Micro Machines. What they all manage, and something that Evolution Studios pulled off a few years ago with a top-down adaptation of the Motorstorm franchise, is that the controls allow you to drift with the confidence and precision that you need when going toe to toe with cars and corners, as fast as possible.

Super Pixel Racers certainly looks the part, and was a factor that instantly drew me towards it, but it was a short lived affair, as I just could not agree with the controls.
I’m more than comfortable with a top down game that uses player orientated steering (left goes to the car’s left, essentially rotating anti-clockwise), and it takes some getting used to, but I can handle screen-oriented steering (left rotates the car the shortest direction to face left on the screen.
Super Pixel racers gives the choice between both of these systems, but however, opted to add an additional system a little like the Human Grand Prix series on the SNES. Human Grand Prix approximate analogue steering on a digital snes pad but showing an arrow in the center of the car. As you held a direction the arrow moved further away from centre, and the tighter the applied steering angle was. I have a feeling that in the American release (rebranded with the F1 Pole Position name) they added the ability for this to automatically spring back to centre. This meant that holding a precise angle in a corner was a little tricky, but at least there was the visual feedback so that you knew exactly what effect your tapping rhythm had, and it avoided the problem that the Japanese release had, which was that I could never go straight down a….straight. Without the automatic return to centre the player has to do it themselves, and stopping it in the centre seemed to be a real fine art.
Back to Pixel Racers, it employs a similar system, where instead of the controller having a direct influence on the car, it rotates a target angle, and then the car starts to rotate towards that at a slower speed. This makes the practice of clipping apexes, precision drifting, and even avoiding other cars something that you have to plan a second or so ahead of time, which really isn’t a fun experience.
Secondly, when using the screen relative controls, the flowing nature of the tracks, where you are drifting from one direction change to the other makes it feel extremely clumsy, and if you find yourself mid corner, with the radius tightening my instinct is to keep holding the direction I’m holding expecting the car to continue turning, but instead you need to have the awareness to move your thumb further around the angle of rotation.

My time with Super Pixel Racers did not last long, I stuck with it for a little while to see if there was something that needed to rewire in my brain, but ultimately I decided it is just a flawed control mechanism, and it was preventing me from enjoying the game, even the easy races in the career ended up being difficult, not because of the opponents speed, but due to the amount of obstacles that I would crash into and ultimately destroy my car.

There are much better games in this genre to play.

https://youtu.be/uc5GhfJHzig

==============================================================



RoundUp 142 – The Retro Electoral College


April 29th, 2019

TOPICS COVERED IN THE SHOW
Hardware Flashback – (00:00)
Dinosaur Pie – (25:36)
Guinness Gaming Records – (1:36:11)
Merman: Welcome To Paradise – (1:38:35)
Top Ten Alien Invasion Games – (1:43:43)
Gaming Trivia – (3:04:49)
Desert Planet: Breakout Button – (3:05:32)
Modern Gaming Roundup – (3:09:34)
Live News And Listener Views – (3:13:31)
Random Questions – (5:32:06)
URLs And EMails – (5:34:16)

See the shownotes page.
Vote in our Top Ten Poll and suggest a future Top Ten topic here.
Watch the unedited Live News Video.

Submit your news items to news@retrogamingroundup.com to have them discussed on the show and join us for a future Live News broadcast.

Join our Facebook Group and follow us on Twitter.
Chat with us on Discord.
Podcatch via the RSS Feeds.
Stream the show 24/7 or listen to RGR Radio.

Donate to the show or support us on Patreon.

==============================================================



Sega announces the Sega Genesis Mini


March 31st, 2019

Sega has announced its return to making hardware with the Sega Genesis mini.  While this seems to be riding the hype of the other Classic and Mini systems released by other gaming companies, this is notable due to it being Segas first home console since the Dreamcast.

In Japan, the console is being released in two variants:  an 80 dollar version featuring two six button controllers, and a 60 dollar version with just a single six button controller.  America gets a single SKU for 80 dollars with two three button controllers.  It seems an odd choice to not have the 6 button controller for the US market, but this is likely due to the game choices for each region.

So far ten games have been announced out of the forty total for the system.  The current game list is as follows:  Altered Beast, Castlevania: Bloodlines, Comix Zone, Dr. Robotnik’s Mean Bean Machine, Ecco the Dolphin, Gunstar Heroes, Shining Force, Sonic The Hedgehog, Space Harrier II, and ToeJam & Earl.  Notable in the announced game is Castlevania Bloodlines, which has not been ported or re-released since its original Genesis release.

It’s early to judge, but all ten of the announced games are some of the systems best, with Castlevania in particular being a hint that we could see other previous games that haven’t been ported or re-released included.  Sega previously had partnered with AtGames for their Genesis hardware compilations, but has dropped ties with the company, likely due to the poor quality of the emulator used as well as low quality plastics in the hardware.  This looks as though we could see a turnaround with a high-quality mini on par with the Nintendo Classic line.

The Sega Genesis Mini will launch worldwide on September 19th, 2019.

==============================================================